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| 1 | <?php |
| 2 | |
| 3 | declare(strict_types=1); |
| 4 | |
| 5 | namespace Phpdftk\SvgToPdf\Path; |
| 6 | |
| 7 | use Phpdftk\Svg\Path\ArcTo; |
| 8 | use Phpdftk\Svg\Path\ClosePath; |
| 9 | use Phpdftk\Svg\Path\CurveTo; |
| 10 | use Phpdftk\Svg\Path\HorizontalLineTo; |
| 11 | use Phpdftk\Svg\Path\LineTo; |
| 12 | use Phpdftk\Svg\Path\MoveTo; |
| 13 | use Phpdftk\Svg\Path\PathData; |
| 14 | use Phpdftk\Svg\Path\QuadraticCurveTo; |
| 15 | use Phpdftk\Svg\Path\SmoothCurveTo; |
| 16 | use Phpdftk\Svg\Path\SmoothQuadraticCurveTo; |
| 17 | use Phpdftk\Svg\Path\VerticalLineTo; |
| 18 | |
| 19 | /** |
| 20 | * Geometric length of a parsed `d` attribute, in user units. |
| 21 | * |
| 22 | * This is the denominator of the SVG 2 §9.6 `pathLength` scaling |
| 23 | * factor: the user agent's own computation of how long the path really |
| 24 | * is, against which the author's declared `pathLength` is calibrated. |
| 25 | * |
| 26 | * Two properties matter more than raw speed: |
| 27 | * |
| 28 | * - **Exactness on the easy cases.** Straight segments measure as |
| 29 | * their chord and a circular arc measures as `r·Δθ`, so a square |
| 30 | * path is exactly `4w` and a circle exactly `2πr`. WPT's |
| 31 | * `pathLength` reftests draw the test side as a shape and the |
| 32 | * reference side as a hand-written path; the two must agree to |
| 33 | * well under a device pixel after the dash phase has accumulated |
| 34 | * around the whole outline. |
| 35 | * - **Measuring the TRUE ellipse, not its Bézier approximation.** The |
| 36 | * painter lowers an `A` command to cubics because PDF has no arc |
| 37 | * operator, but a quarter-circle cubic is ~1.4·10⁻⁵ longer than the |
| 38 | * quarter circle. Measuring the approximation would make |
| 39 | * `<circle r="100">` and the equivalent `<path>` disagree. |
| 40 | * |
| 41 | * Bézier segments have no closed-form arc length, so they are |
| 42 | * integrated with 24-point Gauss–Legendre quadrature over the |
| 43 | * derivative magnitude. That is exact for the degenerate |
| 44 | * straight-line cubics authors write constantly, and converges far |
| 45 | * faster than chord subdivision on real curves. |
| 46 | */ |
| 47 | final class PathLengthMeasure |
| 48 | { |
| 49 | /** |
| 50 | * Gauss–Legendre abscissae on [-1, 1] for n = 24, paired with |
| 51 | * their weights. Only the non-negative half is stored; the rule is |
| 52 | * symmetric, so each entry is evaluated at ±x. |
| 53 | * |
| 54 | * @var list<array{float, float}> |
| 55 | */ |
| 56 | private const array GAUSS_HALF = [ |
| 57 | [0.0640568928626056, 0.1279381953467522], |
| 58 | [0.1911188674736163, 0.1258374563468283], |
| 59 | [0.3150426796961634, 0.1216704729278034], |
| 60 | [0.4337935076260451, 0.1155056680537256], |
| 61 | [0.5454214713888396, 0.1074442701159656], |
| 62 | [0.6480936519369755, 0.0976186521041139], |
| 63 | [0.7401241915785544, 0.0861901615319533], |
| 64 | [0.8200019859739029, 0.0733464814110803], |
| 65 | [0.8864155270044011, 0.0592985849154368], |
| 66 | [0.9382745520027328, 0.0442774388174198], |
| 67 | [0.9747285559713095, 0.0285313886289337], |
| 68 | [0.9951872199970213, 0.0123412297999872], |
| 69 | ]; |
| 70 | |
| 71 | /** Below this, a coordinate delta is noise rather than geometry. */ |
| 72 | private const float EPSILON = 1.0e-12; |
| 73 | |
| 74 | public static function ofPathData(PathData $data): float |
| 75 | { |
| 76 | $total = 0.0; |
| 77 | // Current point, and the start of the current subpath (where a |
| 78 | // `Z` returns to). Also the previous curve's second control |
| 79 | // point, which the smooth (`S` / `T`) commands reflect. |
| 80 | $cx = $cy = 0.0; |
| 81 | $startX = $startY = 0.0; |
| 82 | $lastCubicControlX = $lastCubicControlY = null; |
| 83 | $lastQuadControlX = $lastQuadControlY = null; |
| 84 | |
| 85 | foreach ($data->commands as $command) { |
| 86 | $isCubic = false; |
| 87 | $isQuad = false; |
| 88 | |
| 89 | switch (true) { |
| 90 | case $command instanceof MoveTo: |
| 91 | [$x, $y] = self::resolve($command->absolute, $command->x, $command->y, $cx, $cy); |
| 92 | $cx = $startX = $x; |
| 93 | $cy = $startY = $y; |
| 94 | break; |
| 95 | |
| 96 | case $command instanceof LineTo: |
| 97 | [$x, $y] = self::resolve($command->absolute, $command->x, $command->y, $cx, $cy); |
| 98 | $total += hypot($x - $cx, $y - $cy); |
| 99 | $cx = $x; |
| 100 | $cy = $y; |
| 101 | break; |
| 102 | |
| 103 | case $command instanceof HorizontalLineTo: |
| 104 | $x = $command->absolute ? $command->x : $cx + $command->x; |
| 105 | $total += abs($x - $cx); |
| 106 | $cx = $x; |
| 107 | break; |
| 108 | |
| 109 | case $command instanceof VerticalLineTo: |
| 110 | $y = $command->absolute ? $command->y : $cy + $command->y; |
| 111 | $total += abs($y - $cy); |
| 112 | $cy = $y; |
| 113 | break; |
| 114 | |
| 115 | case $command instanceof CurveTo: |
| 116 | [$x1, $y1] = self::resolve($command->absolute, $command->x1, $command->y1, $cx, $cy); |
| 117 | [$x2, $y2] = self::resolve($command->absolute, $command->x2, $command->y2, $cx, $cy); |
| 118 | [$x, $y] = self::resolve($command->absolute, $command->x, $command->y, $cx, $cy); |
| 119 | $total += self::cubicLength($cx, $cy, $x1, $y1, $x2, $y2, $x, $y); |
| 120 | $lastCubicControlX = $x2; |
| 121 | $lastCubicControlY = $y2; |
| 122 | $cx = $x; |
| 123 | $cy = $y; |
| 124 | $isCubic = true; |
| 125 | break; |
| 126 | |
| 127 | case $command instanceof SmoothCurveTo: |
| 128 | $x1 = $lastCubicControlX === null ? $cx : 2.0 * $cx - $lastCubicControlX; |
| 129 | $y1 = $lastCubicControlY === null ? $cy : 2.0 * $cy - $lastCubicControlY; |
| 130 | [$x2, $y2] = self::resolve($command->absolute, $command->x2, $command->y2, $cx, $cy); |
| 131 | [$x, $y] = self::resolve($command->absolute, $command->x, $command->y, $cx, $cy); |
| 132 | $total += self::cubicLength($cx, $cy, $x1, $y1, $x2, $y2, $x, $y); |
| 133 | $lastCubicControlX = $x2; |
| 134 | $lastCubicControlY = $y2; |
| 135 | $cx = $x; |
| 136 | $cy = $y; |
| 137 | $isCubic = true; |
| 138 | break; |
| 139 | |
| 140 | case $command instanceof QuadraticCurveTo: |
| 141 | [$x1, $y1] = self::resolve($command->absolute, $command->x1, $command->y1, $cx, $cy); |
| 142 | [$x, $y] = self::resolve($command->absolute, $command->x, $command->y, $cx, $cy); |
| 143 | $total += self::quadraticLength($cx, $cy, $x1, $y1, $x, $y); |
| 144 | $lastQuadControlX = $x1; |
| 145 | $lastQuadControlY = $y1; |
| 146 | $cx = $x; |
| 147 | $cy = $y; |
| 148 | $isQuad = true; |
| 149 | break; |
| 150 | |
| 151 | case $command instanceof SmoothQuadraticCurveTo: |
| 152 | $x1 = $lastQuadControlX === null ? $cx : 2.0 * $cx - $lastQuadControlX; |
| 153 | $y1 = $lastQuadControlY === null ? $cy : 2.0 * $cy - $lastQuadControlY; |
| 154 | [$x, $y] = self::resolve($command->absolute, $command->x, $command->y, $cx, $cy); |
| 155 | $total += self::quadraticLength($cx, $cy, $x1, $y1, $x, $y); |
| 156 | $lastQuadControlX = $x1; |
| 157 | $lastQuadControlY = $y1; |
| 158 | $cx = $x; |
| 159 | $cy = $y; |
| 160 | $isQuad = true; |
| 161 | break; |
| 162 | |
| 163 | case $command instanceof ArcTo: |
| 164 | [$x, $y] = self::resolve($command->absolute, $command->x, $command->y, $cx, $cy); |
| 165 | $total += self::arcLength($command, $cx, $cy, $x, $y); |
| 166 | $cx = $x; |
| 167 | $cy = $y; |
| 168 | break; |
| 169 | |
| 170 | case $command instanceof ClosePath: |
| 171 | $total += hypot($startX - $cx, $startY - $cy); |
| 172 | $cx = $startX; |
| 173 | $cy = $startY; |
| 174 | break; |
| 175 | |
| 176 | default: |
| 177 | // Third-party `PathCommand` implementations are not |
| 178 | // part of the spec; the painter no-ops on them, so |
| 179 | // they contribute no length either. |
| 180 | break; |
| 181 | } |
| 182 | |
| 183 | // Only a cubic seeds `S`'s reflection and only a quadratic |
| 184 | // seeds `T`'s — SVG 2 §9.3.6/§9.3.7. Anything else clears |
| 185 | // the respective anchor so the next smooth command starts |
| 186 | // from the current point. |
| 187 | if (!$isCubic) { |
| 188 | $lastCubicControlX = $lastCubicControlY = null; |
| 189 | } |
| 190 | if (!$isQuad) { |
| 191 | $lastQuadControlX = $lastQuadControlY = null; |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | return $total; |
| 196 | } |
| 197 | |
| 198 | /** @return array{float, float} */ |
| 199 | private static function resolve( |
| 200 | bool $absolute, |
| 201 | float $x, |
| 202 | float $y, |
| 203 | float $cx, |
| 204 | float $cy, |
| 205 | ): array { |
| 206 | return $absolute ? [$x, $y] : [$cx + $x, $cy + $y]; |
| 207 | } |
| 208 | |
| 209 | /** |
| 210 | * Arc length of one `A` command, measured on the TRUE ellipse. |
| 211 | * |
| 212 | * A zero radius (or a zero-length chord) is not an arc at all: SVG |
| 213 | * 2 §9.5.1 renders it as a straight line to the endpoint, and the |
| 214 | * painter does the same, so it measures as the chord. |
| 215 | */ |
| 216 | private static function arcLength( |
| 217 | ArcTo $arc, |
| 218 | float $fromX, |
| 219 | float $fromY, |
| 220 | float $toX, |
| 221 | float $toY, |
| 222 | ): float { |
| 223 | $centre = ArcToCubic::centreParameters( |
| 224 | $fromX, |
| 225 | $fromY, |
| 226 | $arc->rx, |
| 227 | $arc->ry, |
| 228 | $arc->xAxisRotation, |
| 229 | $arc->largeArc, |
| 230 | $arc->sweep, |
| 231 | $toX, |
| 232 | $toY, |
| 233 | ); |
| 234 | if ($centre === null) { |
| 235 | return hypot($toX - $fromX, $toY - $fromY); |
| 236 | } |
| 237 | $rx = $centre['rx']; |
| 238 | $ry = $centre['ry']; |
| 239 | $theta1 = $centre['theta1']; |
| 240 | $delta = $centre['delta']; |
| 241 | if (abs($delta) < self::EPSILON) { |
| 242 | return 0.0; |
| 243 | } |
| 244 | // A circular arc integrates in closed form; skip the quadrature |
| 245 | // so `<circle>` and an `A`-command circle agree bit for bit. |
| 246 | if (abs($rx - $ry) < self::EPSILON) { |
| 247 | return $rx * abs($delta); |
| 248 | } |
| 249 | // |dP/dθ| on the ellipse. The x-axis rotation φ is a rigid |
| 250 | // rotation, so it leaves arc length alone and drops out. |
| 251 | return self::gauss( |
| 252 | static fn(float $t): float => hypot($rx * sin($t), $ry * cos($t)), |
| 253 | $theta1, |
| 254 | $theta1 + $delta, |
| 255 | ); |
| 256 | } |
| 257 | |
| 258 | private static function cubicLength( |
| 259 | float $x0, |
| 260 | float $y0, |
| 261 | float $x1, |
| 262 | float $y1, |
| 263 | float $x2, |
| 264 | float $y2, |
| 265 | float $x3, |
| 266 | float $y3, |
| 267 | ): float { |
| 268 | return self::gauss( |
| 269 | static function (float $t) use ($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3): float { |
| 270 | $u = 1.0 - $t; |
| 271 | $dx = 3.0 * $u * $u * ($x1 - $x0) |
| 272 | + 6.0 * $u * $t * ($x2 - $x1) |
| 273 | + 3.0 * $t * $t * ($x3 - $x2); |
| 274 | $dy = 3.0 * $u * $u * ($y1 - $y0) |
| 275 | + 6.0 * $u * $t * ($y2 - $y1) |
| 276 | + 3.0 * $t * $t * ($y3 - $y2); |
| 277 | return hypot($dx, $dy); |
| 278 | }, |
| 279 | 0.0, |
| 280 | 1.0, |
| 281 | ); |
| 282 | } |
| 283 | |
| 284 | private static function quadraticLength( |
| 285 | float $x0, |
| 286 | float $y0, |
| 287 | float $x1, |
| 288 | float $y1, |
| 289 | float $x2, |
| 290 | float $y2, |
| 291 | ): float { |
| 292 | return self::gauss( |
| 293 | static function (float $t) use ($x0, $y0, $x1, $y1, $x2, $y2): float { |
| 294 | $u = 1.0 - $t; |
| 295 | $dx = 2.0 * $u * ($x1 - $x0) + 2.0 * $t * ($x2 - $x1); |
| 296 | $dy = 2.0 * $u * ($y1 - $y0) + 2.0 * $t * ($y2 - $y1); |
| 297 | return hypot($dx, $dy); |
| 298 | }, |
| 299 | 0.0, |
| 300 | 1.0, |
| 301 | ); |
| 302 | } |
| 303 | |
| 304 | /** |
| 305 | * 24-point Gauss–Legendre quadrature of `$f` over `[$a, $b]`. |
| 306 | * |
| 307 | * @param callable(float): float $f |
| 308 | */ |
| 309 | private static function gauss(callable $f, float $a, float $b): float |
| 310 | { |
| 311 | $half = ($b - $a) / 2.0; |
| 312 | $mid = ($a + $b) / 2.0; |
| 313 | $sum = 0.0; |
| 314 | foreach (self::GAUSS_HALF as [$x, $w]) { |
| 315 | $offset = $half * $x; |
| 316 | $sum += $w * ($f($mid - $offset) + $f($mid + $offset)); |
| 317 | } |
| 318 | return abs($half) * $sum; |
| 319 | } |
| 320 | } |